NAV
shell python javascript

Introduction

After the robotic uprising and humanity’s falls (typical humans), the androids have since learned quite a bit from their once squishy overlords and now conduct war purely with money, specifically the blunt ample cryptocurrencies. Androids, as it turns out, haven’t really mastered the art of friendship but have developed quite a fondness for battle.

What is Coindroids?

Coindroids is a game like no other. It is completely skill-based, played with money, and played for money. Your actions are transactions, so you must choose them wisely. Your success will depend as much on your quick thinking as it will your methodical attention to detail throughout our ongoing story.

Coins Supported

Name Prefix Wallet Suggestions
Litecoin LTC Exodus, Loafwallet, Coinomi, Litevault.net
Defcoin DFC Defcoin-QT, Beerwallet, Coinomi

Development Status

The Coindroids system is currently in Beta Testing. It’s playable but gameplay is constantly changing to improve the experience.

If you understand the risks and would like to play the beta, please get in touch with us via @coindroids on twitter.

Documentation Status

This documentation was last updated 2017-09-30 If this documentation could be a status before Alpha, it would be.

Droids

Every player in the game is a Droid, a futuristic robot with many attributes. These attributes dictate how well they perform in a battle, be they attackers or defenders. They can also be purely cosmetic and simply make the character cool, hip and/or scary.

All droids have some pretty basic attributes:

Name Description Starting Value
Level The current level of the player. The level of a player dictates some other elements including Purse Maximum, Health Maximum, as well as what items can be purchased. 1
Experience This value is increased every time the droid is involved in a battle. More of this will be described in the Attack Process section. 0
Purse The current amount of cryptocurrency that will be distributed to the droid’s next murderer(s). 0
Health The amount of health remaining for the droid. 100
Health Maximum The amount of health the droid will have upon resurrection 100
Build The collection of items that make up the droids equipment Base Model of the users choice
Inventory The collection of usable items active on the droid

Chassis

Your chassis starts with a Torso, with some other items tacked on for either style of function. Perhaps you fancy a set of legs, or maybe even arms. The parts you choose have a number of effects, so choose carefully.

When you are starting out, you can choose from any of the following sets:

Tank Training

Tank Training

Item Type Class Defense Defense at Unlock Defense Set Percentage
Head Tank 0 0 0.1
Torso Tank 0 0 0.4
Arm Tank 0 0 0.1
Arm Tank 0 0 0.1
Leg Tank 0 0 0.3
Item Type Class Damage Accuracy (Likely) Clip Size
Weapon Tank 1 0.5 (0.75) 1

Assault Training

Tank Training

Item Type Class Defense Defense at Unlock Defense Set Percentage
Head Assault 0 0 0.1
Torso Assault 0 0 0.5
Arm Assault 0 0 0.1
Arm Assault 0 0 0.1
Leg Assault 0 0 0.1
Leg Assault 0 0 0.1
Item Type Class Damage Accuracy (Likely) Clip Size
Weapon Assault 1 0.5 (0.75) 1

Scout Training

Tank Training

Item Type Class Defense Defense at Unlock Defense Set Percentage
Head Scout 0 0 0.1
Torso Scout 0 0 0.3
Arm Scout 0 0 0.15
Arm Scout 0 0 0.15
Leg Scout 0 0 0.15
Leg Scout 0 0 0.15
Item Type Class Damage Accuracy (Likely) Clip Size
Weapon Scout 1 0.5 (0.75) 1

Weaponry

Your weapons strength relates to the actual base damage of the weapon, the level in which the weapon unlocks at, and the current level of the droid.

$$ Damage Multiplier = 2 \times WeaponDamage - \left ( \frac{Weapon Damage \times Unlock Level}{ Droid Level} \right )$$

Defenses

Three forms of defense.

  1. Chassis
  2. Shield
  3. Take Cover

Unless you decide to shield or take cover, your chassis’ defense will automatically be used to defend against attacks.

If you shield, the better of the two will be used, either your chassis defense or your shield.

If you choose to take cover, your defense will be purely based off of the Cover dynamic attribute.

Inventory

Droids bodys are pretty efficient and don’t have a lot of spare space to carry items around. As such, there is a very limited amount of items you can carry with you. A limit of 1 to be exact. Add an item to your inventory and it will be used until it expires (based on the Lasts attribute).

Player Garage

Your garage can store all those parts you aren’t using at the moment. There is a LOT of space in this place, so there is no limit to the parts, materials or magic objects that you can store here. You can even store items beyond your droids equip restrictions (i.e. level and scope)

Dynamic Attributes

These attributes are a bit more complicated than the others. They are dynamic, meaning they change regularly without user interaction, however they are also still deterministic. When taken into consideration by a player, these dynamic values allow for a much more strategic element of the Attack Process based on timing.

Name Description
Focus A droids focus influences their accuracy. A strong focus will allow them to lock on and blast away their enemy
Cover This value reflects the amount of good cover around that you can take advantage of
EMI Electro-Magnetic Interference. More interference means less grasp on your parts and materials

Items

If you need to become a more effective killing machine, you can buy items to augment your abilities. New weapons can increase your attacks with a multiplier (so you can deal the same damage by sending 0.0002 instead of sending 0.0004!), or increase your droid’s defensive abilities with a multiplier (so enemies need to send more coins to deal the same amount of damage against you).

As a droid levels up, new items become available that can be purchased by the player to equip on their droid, or to use immediately. Each item has specific advantages and will alter different aspects of the droid.

Item Types

Type Description
Weapon A droids main weaponry.
Shield Like Armour it also reduces the amount of incoming damage. Some shields also provide additional benefits.
Consumable Items are held in the droid’s inventory until they are removed, expired or broken.
Set A set of items, usually either a full model or collection of goods
Head A droid head. Usually found on most droids
Torso A key part of any droid. Equip scope requirements will be based off the characteristics of this part
Arm An arm, sometimes droids have a couple of these
Leg A leg, sometimes droids have a couple of these
Material Usually found after clobbering an enemy, different materials will help you forge new items

Item Attributes

Name Shortform Description
Cost Cost
Level Required LVL
Damage DMG
Accuracy ACC
Defense DFNS
Health Increase HI
Lasts L
Stage Damage Modifier SDM
Drop Frequency DF
Drop Scope DS See Drop Scope table below
Equip Scope ES See Equip Scope table below

Item Attribute Matrix

Each type of item tends to have a different set of attributes that are relevant to its function.

Attribute Weapon Shield Chassis Part Consumable Set Material
Name X X X X X X
Item Type X X X X X X
Model X X X
Class X X X
Description X X X X X X
Level Required X X X X X X
Image X X X X X X
Coordinate Z X
Cost X X X X X X
Damage X
Clip Size X
Accuracy X
Accuracy (Likely) X
Defense X X
Defense at Unlock X
% of Set Defense X
Material Strength X
Health Increase X
Lasts (blocks) X
Drop Frequency X X X
Drop Scope X X X
EMS X X X
Composition X X X X
Equip Scope X X X
Equid Required X X X
Equip Optional X X X

Equipping Items

Not all items can be fit to one another and merged into a droid build. There are a number of attributes that determine exactly how items can be used together including the Equip Scope, Equip Required and Requip Option fields.

Equip Scopes

Name Descirption
Inventory Can only be placed in your droids inventory, to be consumed during the processing of the round
Class The class of the item must match the class of the Torso being used
Global Just go ahead and equip this onto whatever body part you want, as long as the body part supports the addition
Character The item must match the character of the Torso being used

Equip Required & Equip Optional

When building your droid, first you start with a Torso and work from there. Torsos will have a number of requirements, as well as some optional slots.

model Equip Required Equip Optional
Assault Training Arm,Arm,Leg,Leg,Head,Weapon Shield
Tank Training Arm,Arm,Leg,Head,Weapon Shield
Scout Training Arm,Arm,Leg,Leg,Head,Weapon Shield

Here we can see that the Tank model only requires one leg, while the Scout and Assault Models require two. All Torsos available at the start can equip a shield, but it’s not required.

Material Drops

Material drops happen fairly freuquently and do not require the droid to be killed in the attack. These materials can be used to forge new items so it’s good to keep an eye out for weak NPCs or droids built of your favourite material.

Composition

Weaponry, Shields, and Chassis parts each have a specific set of materials that make-up their composition.

The Assault Training Torso is made up of:

Material Content
Silicon 6%
Iron 4%
Aluminum 24%
Copper 4%
Germanium 2%

When attacking a droid, if EMI + EMS / composition * time of day + 7 = droid happy fun material great. TODO^ add real information

Item Drops

Some items drop and some don’t. You usually won’t have to worry about an arm falling off of your own droid, but keep an eye out for NPCs sporting some shiney loose looking swag.

Drop Scopes

Name Description
Drone This item has the possibility to drop if the droid is an NPC only.
Never This type of items will never drop
Always This item may drop from anybody if the right conditions are met.

Drop Frequency

Purchasing

To purchase any item, simply find the Item Address in the Item Directory and send the cost to that address from your registered wallet. Attempting to purchase an item that requires a higher level droid, or not including enough funds to cover the cost of the item will result in the funds being returned (minus a network transaction fee).

Forging

Instead of purchasing a new item, if you have all the right materials and items, you can choose to forge it. Forging works a lot like purchasing.

Recipe Material Quantity
Space crap 7
Space gold 1

Basic Gameplay

Your goal is to destroy other droids and reap the benifits of their holdings in the process, all while trying to stay robo-alive. Roam the world looking for droids with high purses & low health, but make sure your own focus is prime for an attack, otherwise you may want to consider shielding or taking cover instead.

After you register your droid and go through the wallet sync step, the system will be able to recognize your transactions and assocaite them with your Droid.

Each other droid has a unique Attack Address, which you can use rain cryptocurrency bullets upon their person.

Game Progression

A round within Coindroids is one unit of time as measured by a block in the blockchain. Actions (i.e. transactions) that occur within the same block all “occur” simultaneously. If two people attack and kill the same target, the target’s purse is split proportionally amongst all attackers.

In each round, you can choose to perform one of three actions (Attack, Shield and Cover). Depending on the current state of your own droid, your foes, and the environment around you, it may be better to perform some actions over others.

Important: If there is a fork in the blockchain, Coindroids will undo all transactions from the previous block and reprocess the longer chain. Experience, upgrades and all other game data will be rolled back and will only be reprocessed if the relevant transactions are included in the longer chain.

Deficit Payment

Due to forks, in very rare circumstances, you may have received a payout on one side of that fork that differs on the winning chain. In this case, either we will automatically payout the difference, or we will require a deficit payment to retreive the erroneously sent funds back from you.

You could always not pay it, but then you need to start a new droid :(

Registration Transactions

Players registering new wallets by sending small sums to a registration address will be recognized and confirmed. This is done first so that any game actions by the droid are recognized even if the player has just registered.

Purchase Transactions

All transactions from registered addresses to known Item Addresses are analyzed. All successful purchases of upgrades are equipped on the associated droid and items are added to the droid’s inventory.

Item Equip

If you have queued up a new build, this will be applied here.

Item Use

Any relevant Action Items are now used, including those that were just purchased. This step is primarily for Action Items that affect a droid’s health

Shielding Transactions

All shield transactions are the first of the three main actions to be run. Droids who are shielding will shield against all attacks taken against them this round.

Taking Cover Transactions

Droids who are taking cover will do so against all attacks taken against them this round.

Attack Transactions

All the transactions from known Player Addresses to droid Attack Addresses trigger the Attack Process.

Health Changes Committed

At this point, all damage done by other Droids from attack transactions is applied to the droid’s health. This is when we learn if a player has succumbed to their attackers or if the Droid has survived.

Purse Rewards Calculated

All instances where a Droid has died are processed. Dead droids’ purses are divided up proportionately based on the amount of damage dealt by each of its attackers during this block. Damage performed in previous blocks is not counted towards this reward.

Experience Changes Committed

Experience earned by the Droid through attacks and defensive maneuvers are now committed to the Droid at this time. Droids with enough experience level up (See Leveling)

Droid Resurrection

The droids who have died, and served their time, are rebuilt and enter for the next round of battles.

Attack

Rawr!

The damage your attack does relates to the amount spent, and the attributes/equipment of the involved droids (your weaponry vs their defense).

Of the funds used in the attack, 24% of the transactions value is placed into the defenders purse.

Another 75% of the transaction is considered ammunition spillage, which is then divided up amongst all droids in the system at the end of a round. Finally, a small amount (1%) is taken as a service charge.

Shield

Oh shit D:

To shield, you send the shield cost to the global shield address.

Of that cost, 24% enters the purse of the shielding droid. 75% is considered ammunition spillage and is divided up amongst all droids at the end of the round. Finally, a small amount (1%) is taken as a service charge.

Cover

FUCK FUCK FUCK

To take cover, you send the cover cost to the global cover address.

Of that cost, 24% enters the purse of the cowering droid. 75% is considered ammunition spillage and is divided up amongst all droids at the end of the round. Finally, a small amount (1%) is taken as a service charge.

Using a Consumable

To use a consumable, move it from your Player Garage into your droids inventory. It will automatically be used during the next round of processing.

Item Drops

As you attack other droids, either material or other items may drop and enter your Player Garage inventory. The more damage you do to a droid, the more likely their drops are to occur. Drops also depend on the defending droids’ EMI dynamic attribute.

Death & Taxes

When a droid dies, they are unable to perform actions for three blocks, at which time they resurrect.

Once you kill a droid, you win the contents of their purse. If multiple attackers kill a droid in the same round, their purse is split based on the levels of the attackers and their total damage.

Leveling

As your droid gains experience through successful attacks, they will level up after hitting specific milestones:

Level Experience Needed
1 0
2 600
3 1887
4 3896
5 6653
6 10176
7 14483
8 19585
9 25495
10 32221

Leveling up allows you to equip better items to your droid.

Advanced Gameplay

Everything in the Coindroids world is deterministic. The Advanced Gameplay guide is here to help you unlock the secrets of the world and begin to full develop your battle strategy.

Dynamic Attributes

# Step 1 – Get the Hash of the Last Block
./bitcoind getbestblockhash 0000000000000000117044f0da99c88f1266c57eee5a7f08e2eaf9a9a83091f9
# Step 2 – Perform a SHA256 Hash of the known details
 SHA256( 0000000000000000117044f0da99c88f1266c57eee5a7f08e2eaf9a9a83091f9*FOCUS*4 )
 88435b0191439b818d5bee558dbc8ed4831f43df17748ee4a8f22b4be1542bf5
# Step 3 – Convert a portion to decimal and evaluate the final Results as a percentage
 88 Hexadecimal = 136 Decimal
 Focus = 136 / 255 = 53.3% 

import hashlib

def calculate_dynamic_attribute(attribute_type, previous_block_hash, droid_id):
    attribute_input = previous_block_hash + attribute_type + str(droid_id)
    attribute_hash = hashlib.sha256(attribute_input).hexdigest()   // This produces a hash with lower-case letters
    first_byte = int(attribute_hash[0:2], 16)
    attribute_value = first_byte / 255.0
    attribute_value = round(attribute_value, 4)

    return attribute_value
function calculateDynamicAttribute(attributeType, blockHash, droidID) {
    var attribute_input = blockHash + attributeType + droidID.toString();
    var attribute_hash = sha256(attribute_input);
    var first_byte = parseInt(attribute_hash.substring(0, 2), 16);

    var value = first_byte / 255.0;
    value = Math.round(value * 10000) / 10000;

    return value;
};

Some attributes used within the system are based off of previous block hashes. This is to provide the droids with a fun changing environment to battle within, while still giving them the pleasure of calculating every bit of their strategy.

Name Description
Focus A droids focus influences their accuracy. A strong focus will allow them to lock on and blast away their enemy
EMI Most of a droid is actually held together by magnets. As a droids’ EMI fluctuates, this will govern how easily parts and materials fall off during attacks.
Cover Keep an eye on your surroundings. If this value is high that means there are some useful objects around, be them walls, ditches or perhaps some sort of soft woodland creature that you can take cover behind to prevent damage.

Calculating Dynamic Attributes

Both of these values can each be calculated using the same algorithm. The value is unique per user and will change every time a new block of transactions is processed. The workflow to calculate these values is as follows:

  1. Get the hash of the last solved block for the blockchain in use

  2. Using the hash found in step one, referred to as <highest block hash>, concatenate this value along with the capitalized name of the attribute being calculated, and the ID of the droid as a single text string. Finally, perform a SHA256 hash of this value. SHA256(<best block hash> + <Attribute Name> + <Droid ID>)

  3. Using the result from Step 2, take the first byte (i.e. the first 2 characters) and convert the hexadecimal value to decimal. Finally: with the decimal value, calculate the percentage based on a byte’s maximum value to get the attribute value for each variable during this block of transactions.

The Attack Process

Checking Clip Size

Droids only have so much ammunition they can attack with per block.

Allocate Incoming Funds

The amount transferred to the Attack Address is split up and applied to the relevant purses across the system.

Calculate Damage

First the base attack is calculated, taking into consideration all upgrades equipped to the droid. During this calculation, the weapon’s accuracy and the droid’s dynamic attributes are all taken into account for the resulting gross damage.

$$grossDamage = 2 \times \left ( \frac{Ammo Fired}{Token Size} \times Damage \times \left (Accuracy + (100 - Damage) \times \frac{Focus}{100} \right ) \right ) - \left ( \frac{Damage \times Weapon Unlock}{Level} \right )$$

Calculate the Defender’s Defense

The defense is culculated one of three ways, depending on the status of the defender.

Normal Defense

$$netDamage = \frac{grossDamage \times (100 - Defense \times 0.9)}{100} $$

Defense when Shielded

$$netDamage = \frac{grossDamage \times (100 - Defender Shield \times 0.9)}{100} $$

Defense when Taking Cover

$$netDamage = \frac{grossDamage \times (100 - Cover \times 0.9)}{100} $$

We can then begin to calculate the Net Damage to be taken by the defending droid. The equation for this is as follows:

$$Net Damage = Gross Damage \times (1 - Droid Defense)$$

Once these calculations are complete, the Net Damage is the actual amount that is then subtracted from the defending droid’s health.

$$Defending Droid Health = Current Health – Net Damage$$

Awarding Experience

The experience gained from a battle is easily calculated for either droid by using the results of each of the above steps. The experience is not applied until the Experience Changes Committed phase of the Game Progression, which means that any leveling up does not occur until all the attacks are complete.

$$Attacker Experience Increase = 100 \times ( \frac{netDamage}{Defenders Current Health}) \times ( \frac{( 2 \times Defenders Level)}{Attackers Level + Defenders Level} )$$

Item Drop Algorithm

An item drop occurs during an attack depending on the defenders EMI, their own EMS, and the strength of the attack.

API Conventions

What do droids love almost as much as a good ol’ fashioned money fight? A full-featured API of course!

HTTP Methods

Name Description
GET Retrieve objects
POST Create new objects
PATCH Update existing object(s)
DELETE Deletes one or more objects
OPTIONS Describe the object and receive a programmatic version of this document

Filtering Rows

Filtering Rows

curl -X "GET" "http://api.coindroids.com/droid?name=eq.Trunk"

Filtering with multiple conditions

curl -X "GET" "http://api.coindroids.com/droid?purse_current=gt.1000&level=lt.10"

Any column in a table can be filtered or ordered through URL query parameters.

These conditions can also be changed with an &.

Available operators

abbreviationmeaning
eqequals
gtgreater than
ltless than
gtegreater than or equal
lteless than or equal
neqnot equal
likeLIKE operator (use * in place of %)
ilikeILIKE operator (use * in place of %)
@@full-text search using to_tsquery
ischecking for exact equality (null,true,false)
isnotchecking for exact inequality
inone of a list of values e.g. `?a=in.1,2,3`
notinnone of a list of values e.g. `?a=notin.1,2,3`

To negate any operator prefix it with not like ?a=not.eq=2. The custom negative operators like neq are deprecated and will be removed in version three.

For more complicated conditions, joins, or statistical functions you will have to create a new view in the database.

Filtering Columns

curl -X "GET" "http://api.coindroids.com/droid?select=name,id,attack_address"

To cast the column types, add a double colon

curl -X "GET" "http://api.coindroids.com/droid?select=level::text,name,id"

You can customize which columns are returned using the select parameter:

Ordering

The reserved word order applies an ORDER BY clause. It uses a comma-separated list of columns and directions:

curl -X "GET" "http://api.coindroids.com/droid?order=level.asc,purse_current.desc"

If no direction is specified it defaults to descending order:

curl -X "GET" "http://api.coindroids.com/droid?order=level"

API Objects

Object Endpoint Methods
Badge /badge GET
Currency /currency GET
Droid /droid GET
Event /event GET
Garage /garage GET
Item /item GET
Payout /payout GET
Player /player GET
Profile /profile GET, PATCH

/badge

Our badge system is a little lacking at the moment but this is coming soon. The endpoint still works, it just doesn’t return anything at the moment as we have no badges listed.

/currency

// View specific currency (GET https://api.coindroids.com/currency)

jQuery.ajax({
    url: "https://api.coindroids.com/currency",
    type: "GET",
    data: {
        "netcode": "eq.LTC",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});
# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # View specific currency
    # GET https://api.coindroids.com/currency

    try:
        response = requests.get(
            url="https://api.coindroids.com/currency",
            params={
                "netcode": "eq.LTC",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')
curl -X "GET" "https://api.coindroids.com/currency?netcode=eq.LTC"

The JSON returned will be formatted as:

[
  {
    "id": 4,
    "name": "Litecoin Mainnet",
    "starting_height": 1173914,
    "netcode": "LTC",
    "min_attack_size": 100000,
    "max_attack_size": 314159265,
    "registration_fee": 1000000,
    "satoshis_per_coin": 100000000,
    "transaction_fee_per_byte": 350,
    "max_payouts_per_settlement": 1,
    "min_change_amount": 100000,
    "uri_scheme": "litecoin",
    "shield_cost": 1000000,
    "shield_address": "3BCZGwUBiWPSTXTC2XQP4eYBFTNh6sfrAS",
    "cover_cost": 1000000,
    "cover_address": "3Md51ftu445UpXxdEEyMR6daZ1GmbdTPGA",
    "token_size": 1000000,
    "last_ingested": {
      "block_id": 77697,
      "currency_id": 4,
      "block_hash": "25d35bbf3ab38761154502cc9c5bdf5f980af74e816bed92da71d01d779906a6",
      "last_block_hash": "e3d5c1abbf6b655888ca25f804ae6608f02d8c2536c389b34c10a25145ed46be",
      "height": 1181605,
      "version": 4,
      "mined_time": "2017-04-07T23:38:12+00:00"
    }
   }
]

This endpoint gives you full access to all the currency related data.

Response Details

Name Data Type Description
id Whole Number The ID of the Currency
name String The science-given name of the Currency
netcode String A small call-sign used by the currency
min_attack_size Satoshi The minimum number of satoshis required for an attack. Smaller amounts are considered donations.
max_attack_size Satoshi The maximum number of satoshis that will be recognized as a valid attack. Larger attacks will be returned.
registration_fee Satoshi The number of satoshis required to register a droid under this currency
satoshis_per_coin Satoshi The amount of satoshis in one coin
transaction_fee_per_byte Whole Number The amount of fee added per byte of the transaction
max_payouts_per_settlement Whole Number The max number of settlement outputs allowed in each transaction
min_change_amonunt Whole Number The minimum number of satoshis added to a transaction as change
uri_scheme String Identifier used to initiate a URI for launching wallets
shield_cost Satoshi The cost of a Shield action in the currency
shield_address Address The address to send funds to to initiate the Shield action
cover_cost Sastoshi The cost of the Cover action in the currency
cover_address Address The address to send funds to to initiate the Cover action
last_ingested Block (Condensed Object) Block details about the last block ingested and processed into the system Inlcudes the following (last_ingested.*)
last_ingested.block_id Whole Number ID number of the last block processed
last_ingested.currency_id Whole Number ID of the currency… but.. you already know that so.. deprecated?
last_ingested.block_hash String The hash of the latest block processed
last_ingested.last_block_hash String The hash of the previous block processed
last_ingested.height Whole Number The height of the latest block processed
last_ingested.version Whole Number Block version code
last_ingested.mined_time Timestamp The actual time the block was mined

/droid

// View specific droid (GET https://api.coindroids.com/droid)

jQuery.ajax({
    url: "https://api.coindroids.com/droid",
    type: "GET",
    data: {
        "name": "eq.cmdr",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});
# Install the Python Requests library:
# `pip install requests`

import requests

def send_request():
    try:
        response = requests.get(
            url="https://api.coindroids.com/droid",
            params={
                "name": "eq.cmdr",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')
curl -X "GET" "https://api.coindroids.com/droid?name=eq.cmdr"

The JSON returned will be formatted as:

[
  {
    "id": 17,
    "name": "Cmdr",
    "currency_id": 4,
    "currency_code": "LTC",
    "player_id": 1,
    "username": "Abstrct",
    "attack_address": "3QMrkxTuosoYXySct3kZxoMESDHh1uAwsZ",
    "primary_ammunition_clip": "LfK1GXhTE3hrEY9uxjxrT3T8QX18kKJBs5",
    "additional_ammunition_clips": [
      "LbwUTU7zq25EUKTaD8esVyBoZTW6qedgR8"
    ],
    "level": 2,
    "experience": 616,
    "experience_goal": 1887,
    "health_current": 50,
    "health_max": 50,
    "purse_current": 938544,
    "is_npc": false,
    "is_active": true,
    "last_attack": 1181558,
    "is_shielded": false,
    "is_covered": false,
    "death_height": null,
    "is_dead": false,
    "created_at": "2017-03-25T20:25:48.337337+00:00",
    "build": [
      {
        "name": "Assault Training Arm",
        "class": "Assault",
        "image": "",
        "model": "Assault Training",
        "details": {
          "ems": 0,
          "images": {
            "solo": {
              "large": "a_1_4x_larm.png",
              "thumb": "a_1_1x_larm.png",
              "medium": "a_1_2x_larm.png"
            },
            "equipped": {
              "large": [
                "5_a_1_4x_rarm.png",
                "2_a_1_4x_larm.png"
              ],
              "thumb": [
                "5_a_1_1x_rarm.png",
                "2_a_1_1x_larm.png"
              ],
              "medium": [
                "5_a_1_2x_rarm.png",
                "2_a_1_2x_larm.png"
              ]
            }
          },
          "defense": 0,
          "drop_scope": "Drone",
          "composition": {
            "73": [
              0.01875
            ],
            "74": [
              0.0125
            ],
            "75": [
              0.075
            ],
            "76": [
              0.0125
            ],
            "77": [
              0.00625
            ]
          },
          "equip_scope": "Class",
          "drop_frequency": 0.01,
          "equip_optional": [],
          "equip_required": [],
          "defense_at_unlock": 0,
          "material_strength": "",
          "defense_set_percentage": 0.1
        },
        "item_id": 1,
        "item_type": "Arm",
        "short_name": "Assault Training",
        "description": "",
        "coordinate_z": null,
        "level_required": 1,
        "real_item_type": "Arm"
      }
      // bunch commented out...
    ],
    "attribute": {
      "ems": 0,
      "class": "Assault",
      "model": "Assault Training",
      "damage": 10.2750000000000000,
      "defense": 0.13000000000000000000,
      "accuracy": 0.44,
      "blueprint": {
        "Arm": [
          1,
          1
        ],
        "Leg": [
          3,
          11
        ],
        "Head": 2,
        "Torso": 5,
        "Weapon": 7
      },
      "clip_size": 1620000,
      "base_damage": 6.85,
      "weapon_unlock": 1,
      "accuracy_likely": 0.72
    },
    "composition": {
      "73": [
        0.01875,
        0.01875,
        0.01875,
        0.01875,
        0.015,
        0.06
      ],
      "74": [
        0.0125,
        0.0125,
        0.0125,
        0.0375,
        0.01,
        0.04
      ]
    },
    "pending_build": null
  }
]

The heart of the Coindroids system, the /droid API endpoint.

Name Data Type Description
id Whole Number The ID of the Droid
name String The science-given name of the Droid
currency_id Whole Number The ID of the currency realm the droid is in
currency_code Netcode The three letter code for a currency (i.e. LTC)
player_id Whole Number The ID of the droids squishy overlord
username String Name of the droids squishy overlord
attack_address Cryptocurrency Address The address other players can use to attack this droid
primary_ammunition_clip Cryptocurrency Address The primary address used for payouts involving this droid
additional_ammunition_clips Cryptocurrency Address[] Additional addresses tracked for droid actions involving this droid
level Whole Number The level of a droid
experience Whole Number The total experience gained by this droid to date
health_current Whole Number The current state of the health for a droid going into the next processing block
health_max Whole Number The maximum health that this droid can have
purse_current Whole Number The current state of the purse for a droid going into the next block processing
is_npc Boolean [True, False] Is this human controlled or a coindroids bot instance?
is_active Boolean Has this droid been properly registered to a player wallet
is_shielded Boolean Is the droid currently in a Shielding status?
is_covered Boolean Is the droid currently in a Covered status?
death_height Whole Number The height in which the droid died (NULL if not currently dead)
is_dead Boolean Is the droid currently dead?
last_attack Whole Number The height of the last Attack action performed by this droid
created_at Timestamp The date and time of droid creation
build Items[] A description of the items which make up the build of this droid
build[].item_id Whole Number The ID of the item equipped in the build
build[].name String The name of the item equipped in the build
build[].class Class Type The class of the item equipped in the build
build[].image File Path The path to the static image hosted for the item
build[].model Model Type The model of the item equipped in the build
build[].details Item Details Object The full attributes of the item equipped in the build
build[].item_type Item Type The type of the item equipped in the build
build[].short_name String A short identifier of the equipped item
build[].description String A long description of the equipped item
build[].level_required Whole Number The level that must be met for the item to be equippable
build[].real_item_type String Another Item Type field that made sense at the time but I don’t quite recall why this is here
attribute Attributes The culminating stats of a droid build. Includes the following details (attribute.*)
attribute.ems Numeric Value between 0-100%, used when calculating EMI
attribute.class Class Type The resulting Class of the droid build
attribute.model Model Type The resulting Model of the droid build
attribute.defense Numeric Value between 0-100%, used during attack calculations
attribute.accuracy Numeric Value between 0-100%, used during attack calculations
attribute.clip_size Whole Number The number of bullets (i.e. Tokens) that can be fired per block
attribute.base_damage Numeric Value between 0-100%, used during attack calculations
attribute.weapon_unlock Numeric Value between 0-100%, used during attack calculations
attribute.accuracy_likely Numeric Value between 0-100%, the average accuracy to expect from the build
attribute.blueprint Droid Blueprint Object An object that denotes each item and the position it occupies on the droid
composition Composition Objects The makeup of the droids materials (composition..*)
pending_build Build Object The full new build of a droid including build, composition, part_list and attribute

/event

Grab the latest ten events

curl -X "GET" "https://api.coindroids.com/event?order=block_height.desc" \
    -H "Range: 0-10"
// My Events (GET https://api.coindroids.com/event)

jQuery.ajax({
    url: "https://api.coindroids.com/event",
    type: "GET",
    data: {
        "order": "block_height.desc",
    },
    headers: {
        "Range": "0-10",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});
# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # My Events
    # GET https://api.coindroids.com/event

    try:
        response = requests.get(
            url="https://api.coindroids.com/event",
            params={
                "order": "block_height.desc",
            },
            headers={
                "Range": "0-10",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')

Response Example

[
  {
    "currency_id": 1,
    "block_hash": "00000000420931a23a242a1ed9f57709e5e1c435f540165e523f95728a9a1878",
    "block_height": 632322,
    "txid": "be6a3d11741b5903a5c5ca296bf2bd0f48e2a71d73bb83dd0b3d9cd0a20fa901",
    "action_id": 65373,
    "is_orphaned": false,
    "tx_vout": 0,
    "action_type": "Attack",
    "player_id": 4,
    "player_username": "Trunc",
    "droid_id": 4,
    "droid_name": "Trunk",
    "target_id": 17,
    "target_name": "autotigger",
    "value": 22344600,
    "timestamp": "2016-01-09T22:34:16.755158+00:00",
    "outcomes": [
      {
        "outcome_id": 9867,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Purse gain",
        "value_from": null,
        "value_to": 5586150,
        "is_orphaned": false
      },
      {
        "outcome_id": 9868,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Ammunition spillage",
        "value_from": null,
        "value_to": 16535004,
        "is_orphaned": false
      },
      {
        "outcome_id": 9869,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Service fee",
        "value_from": null,
        "value_to": 223446,
        "is_orphaned": false
      },
      {
        "outcome_id": 9870,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Gross damage performed",
        "value_from": null,
        "value_to": 782954784,
        "is_orphaned": false
      },
      {
        "outcome_id": 9871,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Net damage taken",
        "value_from": null,
        "value_to": 759466140,
        "is_orphaned": false
      },
      {
        "outcome_id": 9872,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Experience earned",
        "value_from": null,
        "value_to": 272,
        "is_orphaned": false
      },
      {
        "outcome_id": 9873,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Purse changed",
        "value_from": 1000385,
        "value_to": 1000450,
        "is_orphaned": false
      },
      {
        "outcome_id": 9874,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Purse overage",
        "value_from": null,
        "value_to": 5586085,
        "is_orphaned": false
      },
      {
        "outcome_id": 9875,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Health changed",
        "value_from": 2000770,
        "value_to": 0,
        "is_orphaned": false
      },
      {
        "outcome_id": 9876,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Droid destroyed",
        "value_from": null,
        "value_to": null,
        "is_orphaned": false
      },
      {
        "outcome_id": 9877,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Experience earned",
        "value_from": null,
        "value_to": 26765,
        "is_orphaned": false
      },
      {
        "outcome_id": 9878,
        "player_id": 22,
        "droid_id": 17,
        "outcome_type": "Purse changed",
        "value_from": 1000450,
        "value_to": 0,
        "is_orphaned": false
      },
      {
        "outcome_id": 9903,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Experience changed",
        "value_from": 464386,
        "value_to": 491423,
        "is_orphaned": false
      },
      {
        "outcome_id": 9903,
        "player_id": 4,
        "droid_id": 4,
        "outcome_type": "Experience changed",
        "value_from": 464386,
        "value_to": 491423,
        "is_orphaned": false
      }
    ],
    "payouts": [
      {
        "payout_id": 1510,
        "currency_id": 1,
        "player_id": 17,
        "address": "mzu6WxrgEE5vM9DNbXBN4y29s4qPYEgX6Y",
        "amount": 5586085,
        "settlement_txid": "7278c3806241c985febd819532c117c47c51dcca6e544f6c414c0be739316ac1"
      },
      {
        "payout_id": 1511,
        "currency_id": 1,
        "player_id": 4,
        "address": "msHz1TmNBWdGgXMJjPMuoDjesZzM5sPKXD",
        "amount": 1000450,
        "settlement_txid": "7278c3806241c985febd819532c117c47c51dcca6e544f6c414c0be739316ac1"
      }
    ]
  }
]

The event endpoint is used to retreive the outcome of all actions that have taken place.

Response Details

Name Data Type Description
action_id Whole Number
currency_id Whole Number
block_hash String
block_height Whole Number
txid String
tx_vout Whole Number
action_type Action Type see data type for options
value Whole Number
player_id Whole Number The player of the droid who initiated the action
player_username String The username of the player who initiated the action
droid_id Whole Number The droid who initiated the action
droid_name String The name of the droid who initiated the action
target_id Whole Number The target of the action, either another droid or an item
target_name String The name of the target. Currently only when the target is a droid
outcomes Compact Outcomes[] An array containing all the related outcomes that occured as result of the action.
payouts Compact Payouts[] An array containing all the related payouts that ocurred as a result of the action. Actions may share payouts with other actions.
is_orphaned Boolean
timestamp Timestamp When the action happened

TODO: Explain the Actions and Outcomes

Action Types

Action Description
Item Equip
Purse Filling
Item Use
Deficit
Droid Destruction
Attack
Ammunition Spillage
Registration
Item Purchase
Change
Droid Level-Up
Droid Resurrection

Outcome Types

Outcome Description
Droid destroyed
Rebuild successful
Insufficent funds sent
Garage inventory deposit
Gross damage performed
Refund of overpayment
Max purse changed
Payout adjustment
Material gained
Purse changed
Unregistered play
Ammunition spillage
Equipment changed
Refund of full amount
Garage inventory withdrawal
Experience earned
Bad aim
Address in use
Purse overage
Attack evaded
Purse gain
Rebuild failed
Clip size exceeded
Payout address change
Service fee
Level changed
Address claim
Attack amount above system max
Droid registered
Dust donation
Garnishment of deficit
Health changed
Max health changed
Net damage taken
Experience changed

/garage

// Viewing current password hash or email (GET https://api.coindroids.com/garage)

jQuery.ajax({
    url: "https://api.coindroids.com/garage",
    type: "GET",
    headers: {
        "Authorization": "Bearer eyJhbG...5iAOo",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});

curl -X "GET" "https://api.coindroids.com/garage" \
    -H "Authorization: Bearer eyJhbG...5iAOo"
# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Viewing current password hash or email
    # GET https://api.coindroids.com/garage

    try:
        response = requests.get(
            url="https://api.coindroids.com/garage",
            headers={
                "Authorization": "Bearer eyJhbG...5iAOo",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')


Response Example

[
  {
    "quantity": 2,
    "currency_id": 1,
    "id": 12,
    "name": "Tank Training Arm",
    "description": "",
    "item_type": "Arm",
    "model": "Tank Training",
    "class": "Tank",
    "details": {
      "ems": 0,
      "defense": 0,
      "drop_scope": "Drone",
      "composition": {
        "73": [
          0.01875
        ],
        "74": [
          0.0125
        ],
        "75": [
          0.075
        ],
        "76": [
          0.0125
        ],
        "77": [
          0.00625
        ]
      },
      "equip_scope": "Class",
      "drop_frequency": 0.01,
      "equip_optional": "",
      "equip_required": "",
      "defense_at_unlock": 0,
      "material_strength": 0,
      "defense_set_percentage": 0.1
    },
    "level_required": 0
  },
  {
    "quantity": 1,
    "currency_id": 1,
    "id": 13,
    "name": "Tank Training Head",
    "description": "",
    "item_type": "Head",
    "model": "Tank Training",
    "class": "Tank",
    "details": {
      "ems": 0,
      "defense": 0,
      "drop_scope": "Drone",
      "composition": {
        "73": [
          0.015
        ],
        "74": [
          0.01
        ],
        "75": [
          0.06
        ],
        "76": [
          0.01
        ],
        "77": [
          0.005
        ]
      },
      "equip_scope": "Class",
      "drop_frequency": 0.01,
      "equip_optional": "",
      "equip_required": "",
      "defense_at_unlock": 0,
      "material_strength": 0,
      "defense_set_percentage": 0.1
    },
    "level_required": 0
  }
]

Response Details

Name Data Type Description
quantity Whole Number The amount you have access to equip
currency_id Whole Number The ID of the currency this item is associated with. Items cannot jump currency realms
id Whole Number The ID of the item
name String The name of the object

/item

// My Events (GET https://api.coindroids.com/item)

jQuery.ajax({
    url: "https://api.coindroids.com/item",
    type: "GET",
    data: {
        "id": "eq.8",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});

# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # My Events
    # GET https://api.coindroids.com/item

    try:
        response = requests.get(
            url="https://api.coindroids.com/item",
            params={
                "id": "eq.8",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')


curl -X "GET" "https://api.coindroids.com/item?id=eq.8"

Response Example

[
  {
    "id": 8,
    "name": "Health Pack 10",
    "item_type": "Consumable",
    "model": null,
    "class": "Assault",
    "description": "",
    "image": "",
    "level_required": 1,
    "coordinate_z": null,
    "details": {
      "health_increase": 10
    },
    "pricing": [
      {
        "currency_name": "Bitcoin Testnet",
        "address": "2Mz3osUdfVhGsgMygvGmnmfubspifkxhWXz",
        "amount": 500000
      }
    ]
  }
]

Response Details

Name Data Type Description
id Whole Number The unique numeric identifier
name String The name of the item
item_type Item Type See the item_type data type
description String A description of the item
image URL
level_required Whole Number The level a driod must be to equip or use this item
details JSONB See Item Details below
pricing Payment Option[] A list of prices per available currency

/mempool

Grab a list of the actions pending for inclusion in a block, specifically for LTC (currency 4)

curl -X "GET" "https://api.coindroids.com/mempool?currency_id=eq.4" 
// Mempool (GET https://api.coindroids.com/mempool)

jQuery.ajax({
    url: "https://api.coindroids.com/mempool",
    type: "GET",
    data: {
        "currency_id": "4",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});
# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Mempool
    # GET https://api.coindroids.com/mempool

    try:
        response = requests.get(
            url="https://api.coindroids.com/mempool",
            params={
                "currency_id": "4",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')

Response Example

[
  {
    "txid": "d975668b75106dd58df62c8acd673e0022ddd6861fba134eadcdbea9366420b5",
    "tx_vout": 1,
    "action_type": "Attack",
    "currency_id": 4,
    "involved_droids": [
      17,
      36
    ],
    "player_id": 1,
    "player_username": "Abstrct",
    "droid_id": 17,
    "droid_name": "Cmdr",
    "actor": {
      "id": 17,
      "name": "Cmdr",
    },
    "target": {
      "id": 36,
      "name": "coblee",
    },
    "value": 1215000,
    "timestamp": "2017-04-07T15:26:29.189017+00:00"
  }
]

The mempool endpoint is used to retrieve actions pending for unconfirmed transactions. It’s accuracy is not guaranteed.

Response Details

Name Data Type Description
currency_id Whole Number
txid String
tx_vout Whole Number
action_type Action Type see data type for options
value Whole Number
player_id Whole Number The player of the droid who initiated the action
player_username String The username of the player who initiated the action
involved_droids DroidIDs[] An array of all the droids involved in teh action.
droid_id Whole Number The droid who initiated the action
droid_name String The name of the droid who initiated the action
actor Short Object The target of the action, either another droid or an item
target Short Object The name of the target. Currently only when the target is a droid
timestamp Timestamp When the action happened

TODO: Explain the Actions and Outcomes

Action Types

Action Description
Item Equip
Purse Filling
Item Use
Deficit
Droid Destruction
Attack
Ammunition Spillage
Registration
Item Purchase
Change
Droid Level-Up
Droid Resurrection

/payout

Grab the 4 latest payouts

// My Events (GET https://api.coindroids.com/payout)

jQuery.ajax({
    url: "https://api.coindroids.com/payout",
    type: "GET",
    data: {
        "order": "block_height.desc",
    },
    headers: {
        "Range": "0-10",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});
# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # My Events
    # GET https://api.coindroids.com/payout

    try:
        response = requests.get(
            url="https://api.coindroids.com/payout",
            params={
                "order": "block_height.desc",
            },
            headers={
                "Range": "0-2",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')
curl -X "GET" "https://api.coindroids.com/payout?order=block_height.desc" \
    -H "Range: 0-2"

Response Example

[
  {
    "currency_id": 4,
    "action_block_height": 1286199,
    "settlement_txid": null,
    "outcome_type": "Droid destroyed",
    "action_type": "Attack",
    "action_id": 1229566,
    "amount": 2641427,
    "droid_id": 17,
    "address": "LfK1GXhTE3hrEY9uxjxrT3T8QX18kKJBs5",
    "is_orphaned": false,
    "is_garnished": false
  },
  {
    "currency_id": 4,
    "action_block_height": 1286180,
    "settlement_txid": null,
    "outcome_type": "Clip size exceeded",
    "action_type": "Attack",
    "action_id": 1229445,
    "amount": 1190000,
    "droid_id": 17,
    "address": "LfK1GXhTE3hrEY9uxjxrT3T8QX18kKJBs5",
    "is_orphaned": false,
    "is_garnished": false
  }
]

A list of all the payouts going out of the system.

Response

Name Type Description
currency_id Whoel Number The ID of the currency network the payout was sent on
action_block_height Whole Number The height of the block it was included in
settlement_txid Transaction ID The TXID of the settlement the payout has been included on
outcome_type Outcome Type The outcome type that triggered the payout
action_type Action Type The action type that triggered the payout
outcome_id While Number The ID of the outcome that triggered the payout
action_id While Number The ID of the action that triggered the payout
amount Numeric The amount sent out, in satoshis
address String The address that the funds are destined to be sent to
droid_id Whole Number The ID of the Droid who received the payout (where applicable)
is_garnished Boolean Used in the rare event of a chain re-org
is_orphaned Boolean Used in the rare event of a chain re-org

/player

Find the 5 newest players

// My Events (GET https://api.coindroids.com/player)

jQuery.ajax({
    url: "https://api.coindroids.com/player",
    type: "GET",
    data: {
        "order": "id.desc",
    },
    headers: {
        "Range": "0-4",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});



# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # My Events
    # GET https://api.coindroids.com/player

    try:
        response = requests.get(
            url="https://api.coindroids.com/player",
            params={
                "order": "id.desc",
            },
            headers={
                "Range": "0-4",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')



curl -X "GET" "https://api.coindroids.com/player?order=id.desc" \
    -H "Range: 0-4"

Response Example

[
  {
    "id": 23,
    "username": "BitDroid",
    "droids": [
      18
    ]
  },
  {
    "id": 22,
    "username": "autotiger",
    "droids": [
      17
    ]
  },
  {
    "id": 21,
    "username": "davidl",
    "droids": [
      16
    ]
  },
  {
    "id": 20,
    "username": "udecker",
    "droids": null
  },
  {
    "id": 19,
    "username": "phorex",
    "droids": [
      15
    ]
  }
]

Response Details

Name Data Type Description
id Whole Number The ID of the player account
username String The username of the player account. Not to be confused with their Droid name (although this could match)
droids Whole Number[] An array of all Droid ID #s belonging to this player

/profile

View Profile (GET)

curl -X "GET" "https://api.coindroids.com/profile" \
    -H "Authorization: Bearer eyJhb...2Y"
// Viewing current password hash or email (GET https://api.coindroids.com/profile)

jQuery.ajax({
    url: "https://api.coindroids.com/profile",
    type: "GET",
    headers: {
        "Authorization": "Bearer eyJhb...2Y",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});



# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Viewing current password hash or email
    # GET https://api.coindroids.com/profile

    try:
        response = requests.get(
            url="https://api.coindroids.com/profile",
            headers={
                "Authorization": "Bearer eyJhb...2Y",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')


Password Update Example (PATCH)

// Updating a password or email (PATCH https://api.coindroids.com/profile)

jQuery.ajax({
    url: "https://api.coindroids.com/profile",
    type: "PATCH",
    headers: {
        "Authorization": "Bearer eyJhb...2Y",
        "Content-Type": "text/plain; charset=utf-8",
    },
    processData: false,
    data: "{ \"password_hash\":\"my new l33t password\" }",
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});

curl -X "PATCH" "https://api.coindroids.com/profile" \
    -H "Authorization: Bearer eyJhb...2Y" \
    -H "Content-Type: text/plain; charset=utf-8" \
    -d "{ \"password_hash\":\"my new l33t password\" }"

# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Updating a password or email
    # PATCH https://api.coindroids.com/profile

    try:
        response = requests.patch(
            url="https://api.coindroids.com/profile",
            headers={
                "Authorization": "Bearer eyJhb...2Y",
                "Content-Type": "text/plain; charset=utf-8",
            },
            data="{ \"password_hash\":\"my new l33t password\" }"
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')


Response Example

[
  {
    "id": 4,
    "username": "Trunc",
    "password_hash": "$2a$..ba",
    "email": "josh@coindroids.com"
  }
]

Response Details

Name Data Type Description
id Whole Number The players ID #
username String The players username
email String[] An array of email addresses owned by the player
password_hash String The hash of the current password recognized by coindroids

API Functions

All API functions are accessed via POST calls to the API.

Function Endpoint Method
create_droid(Model, Currency ID, Droid Name ) /rpc/create_droid POST
get_droid_registration_address(Droid ID) /rpc/get_droid_registration_address POST
identify() /rpc/identify POST
register(Username, Password, Email, Invite Code, Acceptance of Terms) /rpc/register POST
set_droid_build(Droid ID, Build Details) /rpc/set_droid_build POST
set_droid_payout_address(Droid ID, Address) /rpc/set_droid_payout_address POST
validate_droid_build(Droid ID, Build Details) /rpc/validate_droid_build POST

/rpc/create_droid

curl -X "POST" "https://api.coindroids.com/rpc/create_droid" \
    -H "Authorization: Bearer eyJhbGciO...DSzsybGFgk" \
    -H "Content-Type: application/json" \
    -d "{\"name\":\"Droidy McDroidface\",\"currency_id\":\"1\",\"model\":\"Assault Training\"}"
jQuery.ajax({
    url: "https://api.coindroids.com//rpc/create_droid",
    type: "POST",
    headers: {
        "Authorization": "Bearer eyJhbGc...sybGFgk",
        "Content-Type": "application/json",
    },
    contentType: "application/json",
    data: JSON.stringify({
        "name": "Droidy McDroidface",
        "model": "Assault Training",
        "currency_id": "1"
    })
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});
# Install the Python Requests library:
# `pip install requests`

import requests
import json


def send_request():
  try:
        response = requests.post(
            url="https://api.coindroids.com/rpc/create_droid",
            headers={
                "Authorization": "Bearer eyJhbGciOiJI...zsybGFgk",
                "Content-Type": "application/json",
            },
            data=json.dumps({
                "name": "Droidy McDroidface",
                "model": "Droidy McDroidface",
                "currency_id": "1"
            })
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')

Parameters

Name Type Description
model Model See the list of models available for new droids below
currency_id Bigint See the /currency endpoint for available currencies
name CHARACTER VARYING Your droids new classy moniker

Response Details

Name Type Description
droid Droid Object The droid object as if called through the /droid endpoint. Includines the following details (droid.*)
droid.id Whole Number The ID of the Droid
droid.name String The science-given name of the Droid
droid.currency_id Whole Number The ID of the currency realm the droid is in
droid.currency_code Netcode The three letter code for a currency (i.e. LTC)
droid.player_id Whole Number The ID of the droids squishy overlord
droid.username String Name of the droids squishy overlord
droid.attack_address Cryptocurrency Address The address other players can use to attack this droid
droid.primary_ammunition_clip Cryptocurrency Address The primary address used for payouts involving this droid
droid.additional_ammunition_clips Cryptocurrency Address[] Additional addresses tracked for droid actions involving this droid
droid.level Whole Number The level of a droid
droid.experience Whole Number The total experience gained by this droid to date
droid.health_current Whole Number The current state of the health for a droid going into the next processing block
droid.health_max Whole Number The maximum health that this droid can have
droid.purse_current Whole Number The current state of the purse for a droid going into the next block processing
droid.is_npc Boolean [True, False] Is this human controlled or a coindroids bot instance?
droid.is_active Boolean Has this droid been properly registered to a player wallet
droid.is_shielded Boolean Is the droid currently in a Shielding status?
droid.is_covered Boolean Is the droid currently in a Covered status?
droid.death_height Whole Number The height in which the droid died (NULL if not currently dead)
droid.is_dead Boolean Is the droid currently dead?
droid.last_attack Whole Number The height of the last Attack action performed by this droid
droid.created_at Timestamp The date and time of droid creation
droid.build Items[] A description of the items which make up the build of this droid
droid.build[].item_id Whole Number The ID of the item equipped in the build
droid.build[].name String The name of the item equipped in the build
droid.build[].class Class Type The class of the item equipped in the build
droid.build[].image File Path The path to the static image hosted for the item
droid.build[].model Model Type The model of the item equipped in the build
droid.build[].details Item Details Object The full attributes of the item equipped in the build
droid.build[].item_type Item Type The type of the item equipped in the build
droid.build[].short_name String A short identifier of the equipped item
droid.build[].description String A long description of the equipped item
droid.build[].level_required Whole Number The level that must be met for the item to be equippable
droid.build[].real_item_type String Another Item Type field that made sense at the time but I don’t quite recall why this is here
droid.attribute Attributes The culminating stats of a droid build. Includes the following details (attribute.*)
droid.attribute.ems Numeric Value between 0-100%, used when calculating EMI
droid.attribute.class Class Type The resulting Class of the droid build
droid.attribute.model Model Type The resulting Model of the droid build
droid.attribute.defense Numeric Value between 0-100%, used during attack calculations
droid.attribute.accuracy Numeric Value between 0-100%, used during attack calculations
droid.attribute.clip_size Whole Number The number of bullets (i.e. Tokens) that can be fired per block
droid.attribute.base_damage Numeric Value between 0-100%, used during attack calculations
droid.attribute.weapon_unlock Numeric Value between 0-100%, used during attack calculations
droid.attribute.accuracy_likely Numeric Value between 0-100%, the average accuracy to expect from the build
droid.attribute.blueprint Droid Blueprint Object An object that denotes each item and the position it occupies on the droid
droid.composition Composition Objects The makeup of the droids materials (composition..*)
droid.pending_build Build Object The full new build of a droid including build, composition, part_list and attribute
droid.currency_in Satoshi Total amount of value sent to the system from this droid
droid.currency_out Satoshi Total amount of payouts sent to this droid from the system
droid.highest_payout Satoshi Largest payout won by the droid (currently includes refunds from voided actions)
droid.attacks Whole Number Total number of attacks the droid has made
droid.targeted Whole Number Total number of attacks by other droids against this droid
droid.deaths Whole Number Total deaths this droid has experienced
droid.average_damage_performed Whole Number Average damage done by the droid in an attack
droid.total_damage_performed Whole Number Total damage performed by this droid across all attacks
droid.total_damage_defended Whole Number Total damage defended against by this droid across all attacks against it
droid.most_targeted_id Whole Number The target this droid attacks most often
droid.most_targeted_name String The name of the target this droid attacks most often
droid.worst_enemy_id Whole Number The droid that targets this droid the most
droid.worst_enemy_name String The name of the droid that targets this droid the most
errors Error[] An array of errors with the following attributes (errors[].*)
errors[].field String Error Label
errors[].message String Error descrption

Potential Errors

Field Message
name Droid name has illegal characters [0-9a-zA-Z-_]{3,20}
name Droid name is taken
currency_id Player already has a droid under this currency
model Base model unavailable to Player
unknown An unknown error has occured
session Player must be logged in to perform this action

/rpc/get_droid_registration_address

curl -X "POST" "https://api.coindroids.com/rpc/get_droid_registration_address" \
    -H "Authorization: Bearer eyJhbGciOiJIUzI...2lXGhuBjtQ8Q" \
    -H "Content-Type: text/plain" \
    -d "{ \"droid_id\":YourDroidID }"

This function is used to grab a new wallet sync address for a droid.

/rpc/identify

Username & Password Authentication

curl -X "POST" "https://api.coindroids.com/rpc/identify" \
    -H "Content-Type: application/json" \
    -d "{\"username\":\"YourUsername\",\"password\":\"YourPassword\"}"

// Identify (POST https://api.coindroids.com/rpc/identify)

jQuery.ajax({
    url: "https://api.coindroids.com/rpc/identify",
    type: "POST",
    processData: false,
    data: "{\"username\":\"Abstract\", \"password\":\"password\"}",
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});

# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Identify
    # POST https://api.coindroids.com/rpc/identify

    try:
        response = requests.post(
            url="https://api.coindroids.com/rpc/identify",
            data="{\"username\":\"Abstract\", \"password\":\"password\"}"
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')

Token Authorization

curl -X "POST" "https://api.coindroids.com/rpc/identify" \
    -H "Authorization: Bearer eyJhbGciOiJ...4bn4gYu2gs"
// Identify (update with authenticate session) (POST https://api.coindroids.com/rpc/identify)

jQuery.ajax({
    url: "https://api.coindroids.com/rpc/identify",
    type: "POST",
    headers: {
        "Authorization": "Bearer eyJhbGciOiJIUzI1NiIsInR5cCI6Ikp...-tV89N7sPiz4bn4gYu2gs",
    },
})
.done(function(data, textStatus, jqXHR) {
    console.log("HTTP Request Succeeded: " + jqXHR.status);
    console.log(data);
})
.fail(function(jqXHR, textStatus, errorThrown) {
    console.log("HTTP Request Failed");
})
.always(function() {
    /* ... */
});

# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Identify (update with authenticate session)
    # POST https://api.coindroids.com/rpc/identify

    try:
        response = requests.post(
            url="https://api.coindroids.com/rpc/identify",
            headers={
                "Authorization": "Bearer eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJyb2xlIjoicGxheWVycyIsImlkIjoiY2ZmYzZkYzQtMDY0ZS00OWRiLTllODgtNzgwNjY4ZjQ0ZTBjIn0.05yM5ihI5gyoh6bQoG6Kus-tV89N7sPiz4bn4gYu2gs",
            },
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')


To start a new session, pass the username and password paramters. If you are extending a session, no paramters are needed but the transaction must include an authorization header.

Parameters

Username & Password Authentication

Name Type Description
username Character Varying The player name
password Chacter Varying The player password

Token Authentication

Name Type Description
- - No paramters needed for token based identification

Response Details

Name Type Description
profile Player Profile The player object with the following attributes (profile.*)
profile.id Whole Number The players ID
profile.username String The Players Username
profile.email Email Email address belonging to the player
errors Error[] An array of errors with the following attributes (errors[].*)
errors[].field String Error Label
errors[].message String Error descrption
token JWT The JWT authorization token for API requests

Potential Errors

Field Message
password Password supplied is invalid

/rpc/register

curl -X "POST" "https://api.coindroids.com/rpc/register" \
    -H "Content-Type: text/plain" \
    -d $'{ 
    "username":"Abstract",
    "password":"password",
    "email":"josh@coindroids.com",
    "invite_code":"37764f2a-da1b-40ea-a054-ef1c8021196a",
    "accept_terms":"t"

}'
$("#submit-registration").click(function( event ) {
   $("#submit-registration").hide();
   $("#submit-registration-hidden").show();
   event.preventDefault();


   if ($("#Password").val() == $("#RepeatPassword").val()) {
        var registrationData = {
                   "username" : $("#Username").val(),
                   "password" : $("#Password").val(),
                   "email" : $("#Email").val(),
                   "invite_code":$("#InviteCode").val(),
                   "accept_terms":$("#AcceptedTerms").val() 
        };
        jQuery.ajax({
            url: "https://api.coindroids.com/rpc/register",
            type: "POST",
            processData: false,
               contentType: 'application/json',
            data: JSON.stringify(registrationData)
            })
        .done(function(data, textStatus, jqXHR) {
            $("#RegistrationFormContent").html("<p>Registration Complete!</p>");
            $("#RegistrationFormContent").append("<p><textarea disabled>"+ data.token +"</textarea></p>"); 

            console.log("HTTP Request Succeeded: " + jqXHR.status);
            console.log(data);
        })
        .fail(function(jqXHR, textStatus, errorThrown) {
            console.log("HTTP Request Failed");
        })
        .always(function() {
            /* ... */
        });

    }

});
# Install the Python Requests library:
# `pip install requests`

import requests


def send_request():
    # Register a player
    # POST https://api.coindroids.com/rpc/register

    try:
        response = requests.post(
            url="https://api.coindroids.com/rpc/register",
            data="{ 
                \"username\":\"Abstract\",
                \"password\":\"password\",
                \"email\":\"josh@coindroids.com\",
                \"invite_code\":\"37764f2a-da1b-40ea-a054-ef1c8021196a\",
                \"accept_terms\":\"t\"

            }"
        )
        print('Response HTTP Status Code: {status_code}'.format(
            status_code=response.status_code))
        print('Response HTTP Response Body: {content}'.format(
            content=response.content))
    except requests.exceptions.RequestException:
        print('HTTP Request failed')

This function is used to create new players in the system. Create your player first, otherwise you won’t be able to create a droid.

Parameters

Name Type Description
username String
password String
email String
invite_code UUID
accept_terms Boolean

Response Details

Name Type Description
profile Player Profile The player object with the following attributes (profile.*)
profile.id Whole Number The players ID
profile.username String The Players Username
profile.email Email Email address belonging to the player
errors Error[] An array of errors with the following attributes (errors[].*)
errors[].field String Error Label
errors[].message String Error descrption
token JWT The JWT authorization token for API requests

Potential Errors

Field Message
accept_terms You must accept the terms and conditions to register
invite_code Invite code was invalid
username Invalid username format. Must be letters, numbers and underscores only.
password Password cannot be blank
email Email address cannot be blank
general Error during player registration

/rpc/set_droid_build

Your droid is an ever evolving beast and the Coindroids universe is no different. Ensure your droid is always built to impress (and annihilate) through the set_droid_build call.

Parameters

Name Type Description
droid_id Whole Number The ID of the droid being updated
build JSONB

Response Details

Name Type Description
droid Droid Object The droid object as if called through the /droid endpoint. Includines the following details (droid.*)
droid.id Whole Number The ID of the Droid
droid.name String The science-given name of the Droid
droid.currency_id Whole Number The ID of the currency realm the droid is in
droid.currency_code Netcode The three letter code for a currency (i.e. LTC)
droid.player_id Whole Number The ID of the droids squishy overlord
droid.username String Name of the droids squishy overlord
droid.attack_address Cryptocurrency Address The address other players can use to attack this droid
droid.primary_ammunition_clip Cryptocurrency Address The primary address used for payouts involving this droid
droid.additional_ammunition_clips Cryptocurrency Address[] Additional addresses tracked for droid actions involving this droid
droid.level Whole Number The level of a droid
droid.experience Whole Number The total experience gained by this droid to date
droid.health_current Whole Number The current state of the health for a droid going into the next processing block
droid.health_max Whole Number The maximum health that this droid can have
droid.purse_current Whole Number The current state of the purse for a droid going into the next block processing
droid.is_npc Boolean [True, False] Is this human controlled or a coindroids bot instance?
droid.is_active Boolean Has this droid been properly registered to a player wallet
droid.is_shielded Boolean Is the droid currently in a Shielding status?
droid.is_covered Boolean Is the droid currently in a Covered status?
droid.death_height Whole Number The height in which the droid died (NULL if not currently dead)
droid.is_dead Boolean Is the droid currently dead?
droid.last_attack Whole Number The height of the last Attack action performed by this droid
droid.created_at Timestamp The date and time of droid creation
droid.build Items[] A description of the items which make up the build of this droid
droid.build[].item_id Whole Number The ID of the item equipped in the build
droid.build[].name String The name of the item equipped in the build
droid.build[].class Class Type The class of the item equipped in the build
droid.build[].image File Path The path to the static image hosted for the item
droid.build[].model Model Type The model of the item equipped in the build
droid.build[].details Item Details Object The full attributes of the item equipped in the build
droid.build[].item_type Item Type The type of the item equipped in the build
droid.build[].short_name String A short identifier of the equipped item
droid.build[].description String A long description of the equipped item
droid.build[].level_required Whole Number The level that must be met for the item to be equippable
droid.build[].real_item_type String Another Item Type field that made sense at the time but I don’t quite recall why this is here
droid.attribute Attributes The culminating stats of a droid build. Includes the following details (attribute.*)
droid.attribute.ems Numeric Value between 0-100%, used when calculating EMI
droid.attribute.class Class Type The resulting Class of the droid build
droid.attribute.model Model Type The resulting Model of the droid build
droid.attribute.defense Numeric Value between 0-100%, used during attack calculations
droid.attribute.accuracy Numeric Value between 0-100%, used during attack calculations
droid.attribute.clip_size Whole Number The number of bullets (i.e. Tokens) that can be fired per block
droid.attribute.base_damage Numeric Value between 0-100%, used during attack calculations
droid.attribute.weapon_unlock Numeric Value between 0-100%, used during attack calculations
droid.attribute.accuracy_likely Numeric Value between 0-100%, the average accuracy to expect from the build
droid.attribute.blueprint Droid Blueprint Object An object that denotes each item and the position it occupies on the droid
droid.composition Composition Objects The makeup of the droids materials (composition..*)
droid.pending_build Build Object The full new build of a droid including build, composition, part_list and attribute
droid.currency_in Satoshi Total amount of value sent to the system from this droid
droid.currency_out Satoshi Total amount of payouts sent to this droid from the system
droid.highest_payout Satoshi Largest payout won by the droid (currently includes refunds from voided actions)
droid.attacks Whole Number Total number of attacks the droid has made
droid.targeted Whole Number Total number of attacks by other droids against this droid
droid.deaths Whole Number Total deaths this droid has experienced
droid.average_damage_performed Whole Number Average damage done by the droid in an attack
droid.total_damage_performed Whole Number Total damage performed by this droid across all attacks
droid.total_damage_defended Whole Number Total damage defended against by this droid across all attacks against it
droid.most_targeted_id Whole Number The target this droid attacks most often
droid.most_targeted_name String The name of the target this droid attacks most often
droid.worst_enemy_id Whole Number The droid that targets this droid the most
droid.worst_enemy_name String The name of the droid that targets this droid the most
errors Error[] An array of errors with the following attributes (errors[].*)
errors[].field String Error Label
errors[].message String Error descrption

Potential Errors

Field Message
droid_id Droid not found
permission_denied Player does not have access to alter this droid
build_missing_torso The build provided is missing a torso
null_equip_entry Part mentioned but no item specified
failed_level_requirement An item specified has a level requirement beyond the droids capabilities
equip_item_type_missmatch An item specified is being equipped to the wrong part (ex: Trying to attach a head to a leg slot)
equip_scope_error_inventory_on_droid Inventory Items cannot be equiped to the droid body. Try placing it in your Droid Inventory instead
equip_scope_model_error An item was equipped that needs to match the Model of the chosen Torso but does not
equip_scope_class_error An item was equipped that needs to match the Class of the chosen Torso but does not
null_build No build details provided
equip_item_missing Your build was missing an item. Check that all your arms and legs are accounted for
equip_item_does_not_fit An item in your build does not fit into the optional composition of available slots
session Player must be logged in to perform this action

/rpc/set_droid_payout_address

This function allows you to change the payout address used when sending funds awarded to your droid. The Coindroids system will follow many wallets for your droid, but payouts are always sent to this one address.

Parameters

Name Type Description
droid_id Bigint The ID of the droid being updated
payout_address Address Must already be an address associated with your droid

Response Details

Name Description
Droid Response The droid object as if called through the /droid endpoint.

/rpc/validate_droid_build

Your droid is an ever evolving beast and the Coindroids universe is no different. Ensure your droid is always built to impress (and annihilate) through the validate_droid_build call.

Parameters

Name Type Description
droid_id Whole Number The ID of the droid being updated
build JSONB

Response Details

Name Type Description
build Items[] The build of a droid, as if accessed from the /droid endpoint. Includes the following details (build[].*)
build[].item_id Whole Number The ID of the item equipped in the build
build[].name String The name of the item equipped in the build
build[].class Class Type The class of the item equipped in the build
build[].image File Path The path to the static image hosted for the item
build[].model Model Type The model of the item equipped in the build
build[].details Item Details Object The full attributes of the item equipped in the build
build[].item_type Item Type The type of the item equipped in the build
build[].short_name String A short identifier of the equipped item
build[].description String A long description of the equipped item
build[].level_required Whole Number The level that must be met for the item to be equippable
build[].real_item_type String Another Item Type field that made sense at the time but I don’t quite recall why this is here
attribute Attributes The culminating stats of a droid build. Includes the following details (attribute.*)
attribute.ems Numeric Value between 0-100%, used when calculating EMI
attribute.class Class Type The resulting Class of the droid build
attribute.model Model Type The resulting Model of the droid build
attribute.defense Numeric Value between 0-100%, used during attack calculations
attribute.accuracy Numeric Value between 0-100%, used during attack calculations
attribute.clip_size Whole Number The number of bullets (i.e. Tokens) that can be fired per block
attribute.base_damage Numeric Value between 0-100%, used during attack calculations
attribute.weapon_unlock Numeric Value between 0-100%, used during attack calculations
attribute.accuracy_likely Numeric Value between 0-100%, the average accuracy to expect from the build
attribute.blueprint Droid Blueprint Object An object that denotes each item and the position it occupies on the droid
part_list Whole Number[] Array of items involved in the droid build
composition Composition Objects The makeup of the droids materials (composition..*)